Oct 18, 2018:  ~ 12 min read

Avoiding the keyboard on UITextField focus

A couple of posts ago I was writing about handling the Next button automatically. In this post I’d like to write about avoiding the keyboard automatically, in a manner that provides both a good user experience and a good developer experience.

Most apps have some sort of form that requires to be filled, even if just a login/register, if not several. As a user, having the keyboard cover the text field I'm about to fill makes me sad; it's a poor user experience. As developers, we'd like to solve this as easily as possible and have the solution as reusable as possible.

What does a good user experience mean?

  • The focused UITextField is brought above the keyboard on focus.
  • The focused UITextField is ”sent back” on dismiss.

What does a good developer experience mean? Everything should happen as automatically as possible, so we’ll go with a protocol once again. What does this protocol need to encapsulate?

  • Observing keyboard will show/hide notifications.
  • On keyboard appearance, it needs to modify the scrollView.contentInset and scrollView.contentOffset in a way that brings the UITextField right above the keyboard.
  • On keyboard disappearance, it needs to reset the inset and offset to previous values.

With this in mind, let’s build our protocol:

protocol KeyboardListener: AnyObject { // 1

   var scrollView: UIScrollView { get } // 2
   var contentOffsetPreKeyboardDisplay: CGPoint? { get set } // 3
   var contentInsetPreKeyboardDisplay: UIEdgeInsets? { get set } // 4

   func keyboardChanged(with notification: Notification) // 5


We need to constrain this protocol to be conformed to only by classes (1) because we’ll need to modify the two preKeyboard properties (3, 4) — we’ll use them to know how to revert the scrollView’s inset and offset on keyboard dismissal — and we’ll most likely implement this in a UIViewController anyway.

The protocol also needs to have a scrollView (2), otherwise this isn’t really … feasible (I guess it could be doable). Lastly, we need the method that will handle everything (5), but it just acts as a proxy for two helpers that we’ll implement in just a bit:

extension KeyboardListener {

   func keyboardChanged(with notification: Notification) {
         notification.name == UIResponder.keyboardWillShowNotification,
         let rawFrameEnd = notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey],
         let frameEnd = rawFrameEnd as? CGRect,
         let duration = notification.userInfo?[UIResponder.keyboardAnimationDurationUserInfoKey] as? TimeInterval
      else {
         resetScrollView() // 1


      if let currentTextField = UIResponder.current as? UITextField {
         updateContentOffsetOnTextFieldFocus(currentTextField, bottomCoveredArea: frame.height) // 2

      scrollView.contentInset.bottom += frameEnd.height // 3


If the notification is not for willShow, or we can not parse the notification’s userInfo, bail out and reset the scrollView. If it is, increase the bottom inset by the keyboard’s height (3). As for (2), we find the current first responder with a little trick to call updateContentOffsetOnTextFieldFocus(_:bottomCoveredArea:) with, but we could also call it from our delegate’s textFieldShouldBeginEditing(_:).

The first helper will update our two preKeyboard properties:

extension KeyboardListener where Self: UIViewController { // 1

   func keyboardChanged(with notification: Notification) {
      // [...]

   func updateContentOffsetOnTextFieldFocus(_ textField: UITextField, bottomCoveredArea: CGFloat) {
      let projectedKeyboardY = view.window!.frame.minY - bottomCoveredArea // 2

      if contentInsetPreKeyboardDisplay == nil { // 3
         contentInsetPreKeyboardDisplay = scrollView.contentInset
      if contentOffsetPreKeyboardDisplay == nil { // 4
         contentOffsetPreKeyboardDisplay = scrollView.contentOffset

      let textFieldFrameInWindow = view.window!.convert(textField.frame,
                                                        from: textField.superview) // 5
      let bottomLimit = textFieldFrameInWindow.maxY + 10 // 6

      guard bottomLimit > projectedKeyboardY else { return } // 7

      let delta = projectedKeyboardY - bottomLimit // 8
      let newOffset = CGPoint(x: scrollView.contentOffset.x,
                              y: scrollView.contentOffset.y - delta) // 9

      scrollView.setContentOffset(newOffset, animated: true) // 10


We will now to update the protocol extension with a Self: UIViewController constraint (1), because we’ll need access to the window. This shouldn’t be an inconvenience, because this protocol will be most likely used by UIViewControllers, but another approach would be to replace all the view.window occurrences with UIApplication.shared.keyWindow or a variation of UIApplication.shared.windows[yourIndex], in case you have a complex hierarchy.

We then calculate the minY for the keyboard (2) — we use a parameter for those cases where we have a custom inputView and we’ll call this from textFieldShouldBeginEditing(_:), for example. We then check if our preKeyboard properties are nil and if they are, we assign the current values from the scrollView (3, 4); they might not be nil if we changed them prior to calling this method.

We then convert the textField’s maxY in the window’s coordinates (5) and add 10 to it (6), so we have a small padding between the field and the keyboard. If the bottomLimit is above the keyboard’s minY, do nothing, because the textField is already fully visible (7). If the bottomLimit is below the keyboard’s minY, calculate the difference between them (8) so we know how much to scroll the scrollView (9, 10) so that the textField will be visible.

The second helper resets our scrollView back to the initial values:

extension KeyboardListener where Self: UIViewController {

   func keyboardChanged(with notification: Notification) {
      // [...]

   func updateContentOffsetOnTextFieldFocus(_ textField: UITextField, bottomCoveredArea: CGFloat) {
      // [...]

   func resetScrollView() {
      guard // 1
         let originalInsets = contentInsetPreKeyboardDisplay,
         let originalOffset = contentOffsetPreKeyboardDisplay
      else { return }

      scrollView.contentInset = originalInsets // 2
      scrollView.setContentOffset(originalOffset, animated: true) // 3

      contentInsetPreKeyboardDisplay = nil // 4
      contentOffsetPreKeyboardDisplay = nil // 5


If we have no original insets/offset, do nothing; for example, a hardware keyboard is used (1). If we do, we reset the scrollView to its original, pre-keyboard values (2, 3) and nil-out the preKeyboard properties (4, 5).

Using this may vary depending on your needs, but the usual scenario would go like this:

final class FormViewController: UIViewController, KeyboardListener {

   let scrollView = UIScrollView()

   /* Or if you have a tableView:

      private let tableView = UITableView()
      var scrollView: UIScrollView {
         return tableView

   // [...]

   override func viewDidLoad() {

      NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: nil) { [weak self] notification in
         self?.keyboardChanged(with: notification)
      NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: nil) { [weak self] notification in
         self?.keyboardChanged(with: notification)

      // And that's it!

   // [...]


This was a long post, but we now have a nice ”keep the text field above the keyboard” logic and if we implement all of this alongside the automatic Next button handling, it will be like magic for our users.

Check out this post about slightly automating this even further, by implementing the Broadcaster/Listener system and moving the observers in the Broadcaster itself. We wouldn’t need to add observers in our view controllers anymore, we’d just have to call Broadcaster.shared.addListener(self).

As usual, let me know if there’s anything that can be improved @rolandleth.

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