Shadow system for Unity

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Super Fast Soft Shadow system for Unity:

We're the authors of Chipmunk2D physics engine and Cocos2D-SpriteBuilder maintainers. We recently rewrote the Cocos2D renderer and added lighting effects, and now we're back to writing Unity plugins!
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Shadow mask generation occurs in a single pass - it doesn't use expensive image filters or pixel shaders to soften the shadows. This means it runs great on mobile!
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Physically realistic penumbra, umbra, and antumbra rendering is based on configurable light sizes. This produces accurate rendering when the light source is larger than the objects casting the shadows.